Archives du mot-clé Memoir 44

7 questions for Yann and Clem

Yann et Clem

Today I have the pleasure and the opportunity to present the authors of one of my favorites 2014 board games.

This game is a compromise between a wargame and a board game. Its mechanical turn it into a wargame actually easy to learn in the same way as Memoir 44 but with more depth and opportunities and the quality of its design makes it very enjoyable to play. The quality of its material in general is remarkable and saves you from spending a fortune on figurines and hours of painting those.

This game is, of course, Heroes of Normandie.

The two authors of this game, both fathers living in Paris, also created Frontiers. Their last game is illustrated by Alexandre Bonvalot with a good sense of humor.

I had the oportunity to meet Yann at a board games event in the south of France (Cannes International games Festival for not to mention it) where I discovered it in person and I had a crush on it (the game that is!).

Here are the 7 questions for Yann and Clem.

1. How old were you when you played your first board game and what was it ? 

« We speak of course of the games other than Monopoly, Operation and Good Pay, isn’t it? We should have been ten years old. It was Cry Havoc and Siege. « 

2. Why and how did you decide to create games ?

« The first game we have created, was to give some rules to our battles with small plastic soldiers. Then, as the play ground in which we played was paved, we used those paving stone as spaces for a car race with Customized Lego cars inspired by Car Wars.
Then we designed a game that already laid the foundation for Heroes of Normandie. It was even presented to Duccio Vitale (Cry Havoc). We were 12 or 13 years old …
So for us, creating games is only a logical extension of this period. We could not do otherwise. Heroes of Normandie,  is the logical result of our battle of toy soldiers. « 

3. What are your three favorite board games and why ?

« There are many, and they are our favorite for a while. Then another takes its place and we play a lot and it is dethroned by another. And so on. So let’s talk about those who have marked us who have influenced our creativity.
Small World for the beauty and simplicity of the mechanics for its replayability and graphic universe. It remains unbeatable …
Blood Bowl … Well because it’s Blood Bowl! We no longer play it, but it marked us tremendously. However, we play a lot to Blood Bowl Team Manager.
Warhammer 40K, Necromunda and Epic Space Marines, as well as the series of Siege and Cry Havoc. This is our foundation, our roots, our Proust’s madeleine. Everything comes from there. Same, we do not play them (although Yann continues to create armies for Epic of … epic dimension) but they branded our vision of the game.
And Supergang because it’s a legendary game … like Space Hulk. Argh, you know we can not stop at 3 games! « 

4. For you what is the best combination for a successful game ?

« A simple mechanism that brings depth and replayability allied to a real attention to the graphic/illustration and background.
For us, the visual part of a game is very important. How many games have a splendid mechanical but hurt your eyes when the box is opened?
The game world has changed but there is still work on this subject. « 

5. How do you proceed to create a game ?

« We start from a desire. « Hey! If we had a game on bands of brats who pull the floss to be the most famous of the township? » And then we wonder what type of mechanical could best support the theme of the game. Or vice versa if we start on gameplay in particular, but this is rare. We like to tell stories first.
There are many games which the mechanic does not correspond to the universe. We could play a heroic fantasy game with axes and double curvature Vorpal sword and we are left with a resource management mechanism. The player is disappointed, not because he does not like the resource management mechanism, but because he wanted to punch and hit a band of Orcs on the kisser. « 

6. What advice would you give to someone wanting to create a game ?

« Fly you fool!
Seriously, start as you feel it, test, test and retest and then remove the unnecessary and repeat tests. You do not need to create 84 values ​​to define a tank, throwing 32 dice for a successful action does not add much, and although historically a sewage pipe from Chicago in 1886 was 20 inches in diameter do not sacrifice your gameplay for that. Go to the simpler, the better the more fun. The important thing is that the players gathered around the table enjoying themselves. « 

7. Could you give us some information on your next project ?

« There will be two-handed swords … »

Thank you both Yann and Clem for taking the time to answer the 7 questions despite the outputs related to last Kickstater and plans for future extensions and games. A very good recovery also to Clem.

I’m sure like me, you can not wait for the next releases of these two creators!

To learn more about Heroes of Normandie:

Heroes of Normandie
Heroes of Normandie

7 questions for Ignacy Trzewiczek

Ignacy Trzewiczek
Ignacy Trzewiczek


In the world of games, there are game designers from all around.

During the Spielwarenmess of Nuremberg in 2014, I discovered a lot of good board games from the eastern europe which never hit the shelves of french or US stores !!!

With this in mind, today I decided to ask someone from Poland to answer the 7 questions. Someone who created a lot of games and games that actually are on our shelves in France and in US.

Ignacy Trzewiczek.

Ignacy Trzewiczek is a game designer and a long-time RPG writer and he is also a publisher of games under the logo Portal Games! He designed the famous Robinson Crusoe : Adventure on the Cursed Island, also Stronghold, The New Era and a lot of expensions for Neuroshima. He last releases are Imperial Settlers and The Witcher Adventure Game.

Without waiting, those are the 7 questions for Ignacy Trzewiczek.

1. How old were you when you played your first board game and which board game was it ?

I don’t know. I remember that as a kid I played a lot The Amezing Labyrinth from Ravensburger. This is an incredibly smart and entertaining game for kids. Now, I played it with my kids and still I have a great time.

2. why and how did you decide to design a game ?

I was a gamer for a long time and at the beginning I was designing stuff for my own purpose and my fellow players. At some point I tried to earn money – I wrote scenarios for Warhammer Role Playing Games and sent to publisher. They were published, I got paid and that’s how it started to be my job. I write about this in my book Boardgames That Tell Stories, I encourage you to check this book and read the whole story.

  1. What are your 3 favorite games ?

It’s hard to answer. 3 favorite Role Playing Games? Or 3 favorite miniature games? Or board games? Card games or party games? I play a lot, I have few hundred games and depending of mood and fellow players I play different games. 3 favorite games I can play with my son are Neuroshima Hex, X-Wing and Memoir’44. But 3 favorite games I play with my wife are different. And with guys from my club are different too…

  1. For you, what is the best combination for a successful game ?

It has to be engaging. It should immerse players and entertain them. It should have simple rules, and yet, give a meaningful choices during game.

5. How do you proceed to design a game ?

I start with picking a theme, then I read books and watch movies about this theme and I learn about it. It takes about 3 to 6 months. Then I begin with building prototype. I focus on building tools that will help players explore and feel the theme. It takes another 4 to 6 months to build prototype that will work smooth and will be interesting. Then it’s time to balance the game and then production may start…

6. What tips could you give to someone who want to design a game ?

Be patient. And have courage to trash ideas. Designing games is trashing ideas and always looking for better. 

7. Could you give us a small info about your future projects ?

I run blog where I write about design process and games industry. I invite everybody to subscribe to the blog to learn about games. This year I will publish my new game called Imperial Settlers. I hope it will be a title that players will like. It’s about building your small Empire.

dziękuję bardzo ! Thank you very much Ignacy for your time and if you want to know more about Portal games :

Ignacy is writing a great blog about game design as well :

Portal Game

June 6 1944 D Day, June 6 2014

D DAY 70 banner

Today June 6, 2014, we remember and commemorate the Allied landings on the beaches of Normandy. At 6:30, 70 years ago, thousands of young people have landed on the beaches Code Names: Gold, Sword, Juno, Omaha, Utah, preceded by thousands of Allied troops parachuted overnight behind German lines and the work of the French resistance. Opposite stood young people as part of the German troops and in the middle French civilians.

Today marks the beginning of the liberation of Europe.

For me, the memory of that day is of great importance on several levels. I am Normand and stories of war, liberation and post-liberation rocked my childhood and part of my family history as all the Normans of my age. Also, my wife is American and in 1999, I made a donation for the construction of the National World War II Memorial in Washington as a small token of my gratitude for the ultimate sacrifice of all these young people.

DDay prep

In the world of games, this event was of course was used, narrated, illustrated several times and I will mention just a few. Those games, even if they are games can be today or any day, used to remember and explain, tell this history to the youngest among us. We must never forget this day.

In games that have for subject this day and period, here are the ones I retained but there are many other:

Memoir 44, and a special expansion « D-Day Landings » that just came out.

Combat Comander Europe with its extension Battle Pack # 3 Normandy.

D-Day Dice.

Axis and Allies.

And today released a great new game on this theme: Heroes of Normandy and a special expansion « D-Day Scenario Pack. »

There are a lot of War game of course like Battlefront, Flames of War among others that will allow lolders to « relive » that day.

Therefore on this day, play to remember and to not forget this June 6, 1944 and thus start a conversation with the younger about these events.

HoN DDayddaydice

6 Juin 1944 Jour J, 6 juin 2014,

D DAY 70 banner

Aujourd’hui 6 juin 2014, nous nous souvenons et commémorons le débarquement des alliés sur les plages de Normandie. A 6:30, il y a 70 ans, des milliers de jeunes gens ont débarqué sur les plages aux noms de code : Gold, Sword, Juno , Omaha, Utah, précédés pendant la nuit par le parachutage de milliers de troupes alliés derrières les lignes allemandes ainsi que le travail de la résistance française. En face, se tenaient d’autres jeunes gens faisant partie des troupes allemandes et au milieu les civils français.

Ce jour marque le début de la libération de l’Europe.

Pour moi, le souvenir de ce jour est d’une grande importance à plusieurs niveaux. Je suis Normand et les histoires de la guerre, de la libération et de l’après libération ont bercé mon enfance et font partie de l’histoire de ma famille comme tous les Normands de mon âge. De plus ma femme est américaine et en 1999, j’ai fait une donation pour la construction du National World War II Memorial à Washington comme un petit témoignage de ma reconnaissance pour le sacrifice ultime de tous ces jeunes gens.

DDay prep

Dans le monde ludique cet évènement a bien sur était utilisé, raconté, illustré à plusieurs reprises et je vais en citer quelque un. Ces jeux, même si ils sont des jeux, peuvent être en ce jour ou à n’importe quel jour, utilisé pour ce souvenir et pour expliquer, raconter cette Histoire aux plus jeunes d’entre nous. Nous ne devons jamais oublier ce jour.

Dans les jeux qui représente ce jour et cette période, voici ceux que j’ai retenu mais il y en a beaucoup d’autre :

Mémoire 44, et une expansion spéciale « D-Day Landings » qui vient de sortir.

Combat Comander Europe avec son extension Battle Pack #3 Normandy.

D-Day Dice.

Axis and Allies.

Et aujourd’hui sort un très bon nouveau jeu sur ce thème : Heroes of Normandie et une expansion spéciale « D-Day scénario Pack ».

Il existe énormément de War game bien sûr comme Battlefront ou Flames of War entre autre qui permettront aux plus grands de « revivre » ce jour.

Donc en ce jour, jouer pour vous souvenir et pour ne pas oublier ce 6 Juin 1944 et ainsi commencer un sujet de conversation avec les plus jeunes sur ces évènements.

HoN DDayddaydice

7 questions for Richard Borg

Richard Borg

Today we are going to the States and we will ask our 7 questions to one of the american pionneer of the board game industry. Richard Borg.

Richard is born in 1948 and released its first game : Liars Dice in 1987 which was later, in 1993,  republished under the name of Bluff. Bluff  won the same year the Spiel des Jahres. He is well knowed for the Commands & Colors system that he used in several of his games like Battle Cry.

The list of games created by Richard alone or in co-creation with other creators is big but some become very famous and received awards. I will named just fiew of them like BattleLore, Wyatt Earp, Commands and Colors and Memoir 44.

Without waiting, those are the 7 questions for Richard Borg.

1- How old were you when you played your first board game and which board game was it ?

« Very Very Very Young, so young I really do not remember. »

2- Why and how did you decide to design a board game ?

« Actually the first games I worked on were for historical miniature gaming rules. »

3- What are your 3 favorite board games ?

« I do not have any favorites, one reason is that I really enjoy  a large variety of games, that is when I have the opportunity, which seems to be getting more difficult for me as time goes by… »

4- For you, what is the best combinaison for a succesful board game ?

« In a word « Fun ». »

5- How do you proceed to design a game ?

 » Idea , creation, development, playtest, playtest, playtest, finish game product, that hopefully I can sell
If not, the journey was fun. »

6- What tips could you give to someone who want to design a board game ?

« Do not quite your Day Job. Work on your designs part time, until you catch a break. »

7- Could you give us a small info about your future projects ?

« Looks like there will be host of expansions for current Commands & Colors games. A couple of card games should also be out this year, and One Super Big Project if all things falls into place. »

Thank you Richard for answering the 7 questions.

For more information about the games created by Richard: